« 1 » « 2 » « 3 » « 4 » « 5 » « 6 » « 7 »
< 4-1 >
< 4-2 >
< 4-3 >
< 4-4 > • 1 • 2 • 3 • 4 • 5


4-4. Etc Plugin



1. Overview

This section explains the plug-in used for a special NPR expression, and the tool of a support system.



2.SurfacePiercing Shader

Main panel


SurfacePiercing enables an expression of the eyebrows which are not hidden in the forelock used by expression of an anime.

In order to use this function, EdgeTracer shader or EdgeTracerNode shader is set to the surface which wants to draw to foreground, such as eyebrows, as a pre-setup, and any GroupID are set up.
For example, by the aforesaid image, the GroupID of EdgeTracer set to the surface of eyebrows and eyes is set as 2, and 2 is specified as the target for a drawing of SurfacePiercing set to the hair.




  • Draw Target
  • The GroupID of a surface to display to the front can be specified.
    When there is a surface which had a GroupID of a target behind this surface, that surface is drawn to the front.
  • Opacity
  • It is possible to blend an original surface color and the color of the surface which wants to draw to a foreground.
  • Surface List
  • unReal group surface panel is displayed.
    Details here



3. ShaderManager

Main panel


ShaderManager is a layout generic plug-in which does the copy of an addition, a remove, and setting for unReal shader to two or more surfaces at once.
  • Processing selection tab
  • A processing to do from the addition of a plug-in, a remove, and copy is chosen.
    Remove Shader tab


    Copy Shader Setting tab

  • Plugin Type
  • The shader plug-in which wants to process is chosen.
  • Source Surface
  • In a "Copy Shader Setting" tab, it is displayed.
    The surface which becomes the source of a copy is chosen.
    The list of the surfaces to which the plug-in chosen by the "Plugin Type" is set is displayed on a popup.
  • Target Surface
  • All the surfaces in the current scene are displayed.
    The surface is made to the target of a batch processing by attaching a check to a surface name.
    Moreover, a circle is displayed on the surface to which the shader chosen by the "Plugin Type" is already set beside a name.

    Surfaces which cannot be chosen, such as a surface to which it is an add mode and shader is already set, and a surface to which shader is not set by a remove mode, are displayed in thin gray.
  • Check button
  • A check and check release can do all the surfaces.
  • Execute
  • A processing is executed.
    *In a less than LW9.2 version, "Remove Shader" does not operate by the issue by the side of LW.



4. MakeCluster

Main panel


It is a modeler plug-in for creating and deleting the cluster (polygon set) used on the cluster border of ToonTracer.
Although basic usage is the same as a creation of the standard Polygonset for Lightwave, the cluster of unRreal can create a group to four.
This should think that it has four independent polygon sets.
  • Cluster Set / Remove
  • This function that can be chosen with a radio buttons can add or remove the selected polygon to a cluster.

    A group is selected from a "Cluster Group" popup to add to a cluster, and any cluster names are inputted into a "Name".
    In a popup, the cluster name which already exists in the selection group of the object of a primary layer can be selected from a list.
    If a name is set to a group and an OK button is pushed, it can add to a cluster.

    Only a cluster group is set up, and if a name is emptied and an OK button is pushed, a selection polygon will be removed from the group.
  • Remove Select Group
  • In this function, when the selected polygon is included in the group selected from the "Cluster Group" popup, it removes from that group.
  • Remove All Group
  • This function removes the selected polygon from a unReal cluster all group completely.



5. SelectCluster

Main panel


It is a modeler plug-in which can select a polygon from the unReal cluster created by MakeCluster.
  • Cluster Group
  • A cluster group to perform into the target of a polygon selection is selected.
  • Name
  • In this popup, the list of the cluster names under the group selected in the "Cluster Group" popup can be selected.
    If a cluster name is selected here and an OK button is pushed, the polygon under the cluster will be selected.

    Moreover, all the polygons that have a cluster name in the group which selected the name when pushing the OK button with (none) are selected.



∧ Top ∧