« 1 » « 2 » « 3 » « 4 » « 5 » « 6 » « 7 »
< 4-1 >
< 4-2 >
< 4-3 > • 1 • 2
< 4-4 >


4-3. Node Plugin



1. Overview

A node system plug-in is a plug-in which can be used by the node system newly added by Lightwave [9], and is implemented only in unReal for LW9.



2.unReal BufferNode

Node


Main panel


BufferNode is a node which gets the buffer value for the outline detection which unReal creates inside at the time of a rendering.
This node can be used only by the node editor of brush setting of ToonTracer, and outline detection setting.

Input
  • X (NodeInput)
  • Y (NodeInput)
  • The coordinate which gets a value is specified.
    Value ranges are -1.0 to 1.0 and 0.0 becomes a center of a rendering image.

  • Offset X (Panel)
  • Offset Y (Panel)
  • The coordinate which gets a value is specified by the relative pixel coordinate centering on the current processing position.

Output
  • X
  • Y
  • It is the coordinate determined by a node input etc.
    A value range is set to -1.0 to 1.0.
  • Group ID
  • It is a GroupID.
    It becomes a integer of 0 to 99.
  • Normal
  • It is the normal of the point seen from the camera.
  • Depth
  • It is a depth.
    1.0 becomes 1m.
  • Custom1
  • Custom2
  • Custom3
  • Custom4
  • It is the CustomBuffer value set up by EdgeTracer.



∧ Top ∧