DC_NormalDrag (Node Plugin) DC_NormalDragMulti (Node Plugin) |
1. Introduction DC_NormalDrag node is a node that can be directed to any vector of the surface normal. To flatten the complex shading caused by the use of CelShader, Create an image similar to 2D. Default rendering result Use the direction of the Null object, to unify the direction of the normal |
2. Support Lightwave3D Version
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3. Install "DC_NormalDrag.p" is copied to a suitable folder and it adds by the "Add Plugin" command from a modeler or a layout. If it succeeds in a plugin additional, "DC_NormalDrag" "DC_NormalDragMulti" will be displayed on "Tools" group of a node editor. |
4. Interface DC_NormalDrag
DC_NormalDragMulti DC_NormalDragMulti node weightmap and reference object can not be specified directly. But, you can specify multiple weight and vector one for the surface using the node input. |
5. Disclaimer This plugin is a freeware. Please understand that no responsibility can be taken about the direct and indirect damage caused by having used this plugin. DHM : dhmd-creation.sakura.ne.jp D-Creation : http://d-creation.sblo.jp/ |